

The actual video game portion, meanwhile, is divided into two main sections. Disney tells us that the toys themselves are platform agnostic - so even if you’re playing on Xbox 360, you’ll be able to take your Jack Sparrow figure over to a friend’s house and drop him into a PlayStation 3 game. And in addition to the included power discs and characters ,you’ll also be able to buy more when Disney Infinity launches. The base also has spots for "power discs," which can be purchased in packs like baseball cards and placed down to add new items, vehicles, or character skills to the game. There’s a base that plugs into your console, and placing a toy on it will cause that character to almost immediately appear in the game in digital form.

There’s the game itself, which comes with a number of physical objects to augment the experience. The Disney Infinity package consists of several different pieces. This is Minecraft meets Mickey Mouse - oh, and there’s a dash of Tron to seal the deal. On the surface it looks like yet another video game trying to gouge your wallet with the addition of costly collectible toys, but underneath you'll find that Disney Infinity actually has more in common with a much less likely type of game. But that's not what makes Disney Infinity exciting. You start out with three characters, but you can buy more toys and even physical discs that represent everything from new abilities to visual skins for the world. You can't really blame Disney: with a wealth of incredibly popular characters and franchises to choose from, it’s a project that could be a money-making machine. After the massive, on-going success of Activision’s Skylanders - a franchise that combined relatively simple video games and collectible toys into a highly lucrative package for kids - the announcement of Disney Infinity felt like the company was simply trying to get in on the action.

Kid-focused augmented reality game Disney Infinity seems like a me-too cash grab, and in a lot of ways it is.
